#
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# Software is furnished to do so, subject to the following conditions:
#
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include(../compileshaders.cmake)

file(GLOB donut_shaders
	"*.hlsl"
	"passes/*.hlsl"
	"../include/donut/shaders/*.hlsli"
	"../include/donut/shaders/*.h"
)

if(DONUT_SHADERS_OUTPUT_DIR)
	set(output_base ${DONUT_SHADERS_OUTPUT_DIR})
else()
	set(output_base ${CMAKE_CURRENT_BINARY_DIR})
endif()

donut_compile_shaders_all_platforms(
	TARGET donut_shaders
	CONFIG ${CMAKE_CURRENT_LIST_DIR}/DonutShaders.cfg
	FOLDER Donut
	OUTPUT_BASE ${output_base}
	SOURCES ${donut_shaders}
)
